top of page

PROFESSIONAL WORK

SEE NO EVIL (VR HORROR)
 Game Designer 
 Technical Artist 
 Programmer 
 3D Modeller 

A VR horror experience project developed by a group of 4 Game Developers known under the group name Unnamed Studios in Unity.

​

In See No Evil you play from the perspective of a little girl trying to find her mother in a haunted mansion. Using her supernatural abilities to see into a different dimension you piece together a story of her life.

​

My role on the Project was Technical Artist and Programmer. I was responsible for the majority of the visual graphics and others such as:

-Particles

-Post Processing

-Lighting

-Mood Color Atmosphere

-Shaders

-Rope Physics

​

I was also involved in:

-Game Mechanics

-R & D

-Transition Effects

-Optimisation

-Some 3D Models

-Level Design

Logo.png
Projection: First Light
logo.png
 Programmer 

A Mobile Game Developed by Blowfish Studios, ShadowPlay Studios and Sweaty Chair in Unity.

​

Projection: First Light is a 2D Platformer Puzzle Game. Where the player plays as Greta who explores through a shadow puppet world where they manipulate shadows to solve puzzles and advance the story. Each world is rich of it's own culture and philosophical lessons that will help build Greta's character throughout the game.

​

Now Available on Apple Arcade.

​

I was involved in the development process as a Programmer under Sweaty Chair.

I worked on:

-Programming to insert Sound and Music at the right timing.

-Transitions of the Music through the use of FMOD.

Annotation 2019-12-01 165934_edited.png
Annotation 2019-12-01 165007_edited.png
Annotation 2019-12-01 165933_edited.png
RainMaker
01_rainmaker_intro_beginning.jpg
02_rainmaker_gameplay_factory.jpg
03_rainmaker_cutscene_sea_and_boat.jpg
 Game Designer 

A Mobile / TV Game Developed by Sweaty Chair.

​

Rainmaker is a minimalist puzzle game, where you play as a boy named Tian to has the power to transform into different objects that each have unique properties required to solve the puzzle. With a click, Tian becomes a heavy rock or a weightless bubble.

​

I was responsible for porting the game over to the TV platform. As the Game was initially built for Mobile, a large portion of the game must be rebuilt to be suited for TV.

​

I worked on:

-Rework Level design of all 100+ Levels

-Improved the layout and individual sprites of some Levels to have higher fidelity in quality.

-Rework Animations in all 100+ Levels

-Reworking and Improving the 10+ Cut-scenes.

-Worked some some Particles and Graphics.

​

Annotation 2019-12-01 165933_edited.png
bottom of page